Virtual Reality (VR) is a term used in text analytics to refer to the ability of software to create and interpret documents as if they were real, three-dimensional objects. This allows analysts to interact with the data as if it were physically present, making it easier to understand and make decisions about.
The act of using computer technology to create a simulated environment that can be experienced by a person using special equipment, such as a head-mounted display or gloves fitted with sensors.
A three-dimensional, computer-generated environment which can be explored and interacted with by a person. This person becomes part of this virtual world or environment and can manipulate objects or perform a series of actions.
Virtual Reality is similar to other terms such as:
- Augmented Reality: A technology that superimposes a computer-generated image on a user’s view of the real world, thus providing a composite view.
- Mixed Reality: A hybrid of Augmented Reality and Virtual Reality, where real-world and virtual objects co-exist and interact in real time.
- Extended Reality: A catch-all term that includes all forms of VR, AR, and MR.
Different Virtual Reality
There are a few different types of VR systems that are being used or developed for text analytics:
- Desktop VR: A computer system with a headset and sensors that track the user’s movement and position. The user is able to see and interact with virtual objects in a 3D environment.
- Immersive VR: A more realistic form of VR that uses additional equipment, such as haptic gloves or body suits, to provide tactile feedback and allow the user to interact with their surroundings.
- Non-immersive VR: AVR system that does not use any additional equipment, but instead relies on the user’s imagination to create the illusion of being in a virtual environment.